Project: Black Mesa
Role: Project Lead / Art Director / Lead Artist

Black Mesa is a side-project that I have been working on for several years. Myself and a team of dedicated developers from around the world are striving to re-create a decade-old favorite FPS in full high-definition current-gen glory. My role on the project has been diverse, having been involved in Level Design, AI & Systems Design, Lighting, First-person weapons, Props, Characters, FX and even UI. I have also built our team, created our website, designed the pipelines we use and generally kept the team organized and moving forward on the project.