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Carlos Montero
carlosmontero3d@gmail.com | carlosmontero.com
EDUCATION
   
The Art Institute of Pittsburgh
  Bachelor of Science: Game Art & Design (September, 2006)
   
SPECIALTIES
  Modular-based Environment Creation, BSP-based Level Design, Large-scale environment planning and design, Environment Lighting and Post-Processing, High-poly Subdivisional modeling, Shader Creation (code-based and node-based), Management (Art Direction, Lead Artist), Tools Design and R&D
   
PROFFESIONAL EXPERIENCE
   
   
Cryptic Studios
2007 - Present
 

Champions Online, Star Trek Online, Neverwinter, Unannounced Titles

Senior Artist - I have been responsible for a variety of tasks including Team management and Art Direction, Level design, Art asset creation, Game prototyping, Lighting & Shader creation, Technical problem solving, Tools design, and Research & Development.

   
Pittsburgh, PA Fall 2005
  3D Artist - Trained to use Motion Builder and Softimage XSI. Modeled and textured various assets for various clients and projects using XSI. Imported, cleaned-up, and re-targeted motion-capture data. Assisted in operation of Motion capture equipment.
   
INDEPENDENT EXPERIENCE
   
   
Black Mesa
Source engine modification
2005 - Present
  Project Leader - Art Direct & Manage team members around the world. Solve problems, design pipelines and teach peers. Create character & environment art models, rigs and animations, textures,  special effects, UI and more.