Carlos Montero

GAME ARTIST

PORTFOLIO RESUME ABOUT ME LINKS

Carlos Montero: Game Artist
Carlos Montero
(609) 658-8465 | carlosmontero3d@gmail.com | carlosmontero.com
EDUCATION
   
   
The Art Institute of Pittsburgh
  Bachelor of Science: Game Art & Design
  Graduated: September, 2006
   
SKILL SETS
  3D Environment and Character Modeling: with 3DS Max, XSI, and Zbrush.
Environment design and creation: with Unreal, Hammer, and more
Artistic & Technical direction: for various games and independent projects
   
PROFFESIONAL EXPERIENCE
   
   
Champions Online
Cryptic Studios
2007 - Present
  Environment Art Lead - Lead a team of artists to create massive environments with delicate technical and stylistic needs. Spearhead R&D for new tools and game features. Develop pipelines and methods for entire environment team.
   
Pittsburgh, PA Fall 2005
  3D Artist - Trained to use Motion Builder and Softimage XSI. Modeled and textured various assets for various clients and projects using XSI. Imported, cleaned-up, and re-targeted motion-capture data. Assisted in operation of Motion capture equipment.
   
   
INDEPENDENT PROJECT EXPERIENCE
   
   
Black Mesa
Source engine modification
2005 - Present
  Project Leader - Art Direct & Manage tasks and team directives with team members around the world. Solve problems and design pipelines. Communicate technical needs and restrictions to entire team. Create character & environment art models, textures, and special effects.
   
Source engine modification
2005 - 2006
  Lead modeler and animator - Assisted in overall game design and planning of various game elements of this online multiplayer modification. Modeled, textured, and animated various props and weapons. Created pipeline for compiling of various assets.
   
Project Entropy
Game Prototype
Fall 2005
  Project lead - Managed tasks and production schedules, created video tutorials and taught skills intrinsic to the source engine, art directed and created in-game environments. The goal was to create a working game prototype within 11 weeks.
   
Night Of The Living Dead: Survival
Entertainment Technology Center
Winter 2004
  Modeler / Lead Level designer - Concepted and modeled various environment props. Managed importing of assets into the Unreal runtime engine. Created complete in-game environment using UnrealED.
   
  References available upon request