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EDUCATION |
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The Art Institute of Pittsburgh |
Bachelor of Science: Game Art & Design | |
| Graduated: September, 2006 | ||
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SKILL SETS |
3D Environment and Character Modeling: with 3DS Max, XSI, and Zbrush. Environment design and creation: with Unreal, Hammer, and more Artistic & Technical direction: for various games and independent projects |
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PROFFESIONAL EXPERIENCE |
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| Environment Art Lead - Lead a team of artists to create massive environments with delicate technical and stylistic needs. Spearhead R&D for new tools and game features. Develop pipelines and methods for entire environment team. | ||
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Pittsburgh, PA Fall 2005 |
3D Artist - Trained to use Motion Builder and Softimage XSI. Modeled and textured various assets for various clients and projects using XSI. Imported, cleaned-up, and re-targeted motion-capture data. Assisted in operation of Motion capture equipment. | |
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INDEPENDENT PROJECT EXPERIENCE |
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| Project Leader - Art Direct & Manage tasks and team directives with team members around the world. Solve problems and design pipelines. Communicate technical needs and restrictions to entire team. Create character & environment art models, textures, and special effects. | ||
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Source engine modification
2005 - 2006 |
Lead modeler and animator - Assisted in overall game design and planning of various game elements of this online multiplayer modification. Modeled, textured, and animated various props and weapons. Created pipeline for compiling of various assets. | |
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Project Entropy
Game Prototype
Fall 2005 |
Project lead - Managed tasks and production schedules, created video tutorials and taught skills intrinsic to the source engine, art directed and created in-game environments. The goal was to create a working game prototype within 11 weeks. | |
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Night Of The Living Dead: Survival
Entertainment Technology Center
Winter 2004 |
Modeler / Lead Level designer - Concepted and modeled various environment props. Managed importing of assets into the Unreal runtime engine. Created complete in-game environment using UnrealED. | |
| References available upon request |