Carlos Montero

GAME ARTIST

PORTFOLIO SHADERS PHOTOS RESUME ABOUT ME

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Carlos Montero: Game Artist
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Carlos Montero
carlosmontero3d@gmail.com | carlosmontero.com
EDUCATION
   
The Art Institute of Pittsburgh
  Bachelor of Science: Game Art & Design (September, 2006)
   
EXPERIENCE
 

- Have a variety of experience, from the huge zones of a highly stylized third-person MMO to the Story-driven tight corridors of a gritty, realistic FPS.
- Experienced with 3DSMax, Zbrush, Photoshop, and several Game Engines
- Managed teams of up to 15 people professionally.
- Spearheaded R&D for new tools and engine features.
- Developed Art Direction for new projects.

   
SPECIALTIES
  Modular-based Environment Creation, BSP-based Level Design, Large-scale environment planning and design, Environment Lighting and Post-Processing, High-poly Subdivisional modeling, Shader Creation (code-based and node-based), Management (Art Direction, Lead Artist), Tools Design and R&D
   
PROFFESIONAL EXPERIENCE
   
   
Cryptic Studios
Lead / Senior Environment Artist
2007 - Present
 

Champions Online: Responsible for Leading Environment Art Team to create environments start to finish. Level research and planning, art asset creation, environment prototyping, detailing, and lighting, bug-fixing and final polish.
Star Trek Online: Consulted for developing new tools, Assisted in creating a variety of asset sets and Ship Bridges.
Unannounced Titles: Developing art direction and pre-production

   
Pittsburgh, PA Fall 2005
  3D Artist - Trained to use Motion Builder and Softimage XSI. Modeled and textured various assets for various clients and projects using XSI. Imported, cleaned-up, and re-targeted motion-capture data. Assisted in operation of Motion capture equipment.
   
INDEPENDENT EXPERIENCE
   
   
Black Mesa
Source engine modification
2005 - Present
  Project Leader - Art Direct & Manage tasks and team directives with team members around the world. Solve problems and design pipelines. Communicate technical needs and restrictions to entire team. Create character & environment art models, textures, and special effects.