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EDUCATION |
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The Art Institute of Pittsburgh |
Bachelor of Science: Game Art & Design (September, 2006) | |
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EXPERIENCE |
- Have a variety of experience, from the huge zones of a highly stylized third-person MMO to the Story-driven tight corridors of a gritty, realistic FPS. |
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SPECIALTIES |
Modular-based Environment Creation, BSP-based Level Design, Large-scale environment planning and design, Environment Lighting and Post-Processing, High-poly Subdivisional modeling, Shader Creation (code-based and node-based), Management (Art Direction, Lead Artist), Tools Design and R&D | |
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PROFFESIONAL EXPERIENCE |
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Cryptic Studios Lead / Senior Environment Artist 2007 - Present |
Champions Online: Responsible for Leading Environment Art Team to create environments start to finish. Level research and planning, art asset creation, environment prototyping, detailing, and lighting, bug-fixing and final polish. |
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Pittsburgh, PA Fall 2005 |
3D Artist - Trained to use Motion Builder and Softimage XSI. Modeled and textured various assets for various clients and projects using XSI. Imported, cleaned-up, and re-targeted motion-capture data. Assisted in operation of Motion capture equipment. | |
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INDEPENDENT EXPERIENCE |
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| Project Leader - Art Direct & Manage tasks and team directives with team members around the world. Solve problems and design pipelines. Communicate technical needs and restrictions to entire team. Create character & environment art models, textures, and special effects. | ||