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Advanced Eye Shader

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Cornea Specular

Separate Cornea and Iris Specular controls for strength, exponent, color cornea_spec

Iris Specular

Separate Cornea and Iris Specular controls for strength, exponent, color iris_spec

Iris Dilation

Similar in concept to Valve's pupil dilation, this is done entirely through UV math! iris_dilation

Iris Parallax

Parallax Offset Mapping used to simulate Iris Indentation and Cornea Refraction. Gives a lot of depth.

Reflection Strength

Cubemap-based reflections with Strength, Contrast and Fresnel Falloff controls reflect_strength

Final

Final Effect eye_shadowing