Cornea Specular |
Separate Cornea and Iris Specular controls for strength, exponent, color |
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Iris Specular |
Separate Cornea and Iris Specular controls for strength, exponent, color |
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Iris Dilation |
Similar in concept to Valve's pupil dilation, this is done entirely through UV math! |
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Iris Parallax |
Parallax Offset Mapping used to simulate Iris Indentation and Cornea Refraction. Gives a lot of depth. |
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Reflection Strength |
Cubemap-based reflections with Strength, Contrast and Fresnel Falloff controls |
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Final |
Final Effect |
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