Project: Black Mesa
Role: Project Lead / Art Director / Lead Artist
Black Mesa is a side-project that I have been working on for several years. Myself and a team of dedicated developers from around the world are striving to re-create a decade-old favorite FPS in full high-definition current-gen glory. My role on the project has been diverse, having been involved in Level Design, AI & Systems Design, Lighting, First-person weapons, Props, Characters, FX and even UI. I have also built our team, created our website, designed the pipelines we use and generally kept the team organized and moving forward on the project.
Black Mesa
Responsible for Rigging, Animating and Technical Scripting of many NPCs, Weapons and Props including these: