Portfolio Pics Me Portfolio

My name is Carlos Montero, and I am a Game Artist.

I've been modeling, mapping, drawing, learning, programming, scripting and working with games ever since I got my hands on my first copy of Duke Nukem 3D and the BUILD editor. I have a strong passion and fascination with crafting interactive experiences, and seeing my art and ideas in-game and in other peoples hands.

When I'm not making games or playing games, I'm spending time with my family,
drawing, taking photos, and enjoying life.

View Carlos Montero's profile on LinkedIn
Download Resume


Carlos Montero
carlosmontero3d@gmail.com | carlosmontero.com
EDUCATION
   
The Art Institute of Pittsburgh
  Bachelor of Science: Game Art & Design (September, 2006)
   
SPECIALTIES
  Modular-based Environment Creation, BSP-based Level Design, Large-scale environment planning and design, Environment Lighting and Post-Processing, High-poly Subdivisional modeling, Shader Creation (code-based and node-based), Management (Art Direction, Lead Artist), Tools Design and R&D
   
PROFFESIONAL EXPERIENCE
   
   
Cryptic Studios
2007 - Present
 

Champions Online, Star Trek Online, Neverwinter, Unannounced Titles

Senior Artist - I have been responsible for a variety of tasks including Team management and Art Direction, Level design, Art asset creation, Game prototyping, Lighting & Shader creation, Technical problem solving, Tools design, and Research & Development.

   
Pittsburgh, PA Fall 2005
  3D Artist - Trained to use Motion Builder and Softimage XSI. Modeled and textured various assets for various clients and projects using XSI. Imported, cleaned-up, and re-targeted motion-capture data. Assisted in operation of Motion capture equipment.
   
INDEPENDENT EXPERIENCE
   
   
Black Mesa
Source engine modification
2005 - Present
  Project Leader - Art Direct & Manage team members around the world. Solve problems, design pipelines and teach peers. Create character & environment art models, rigs and animations, textures,  special effects, UI and more.