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EDUCATION |
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The Art Institute of Pittsburgh |
Bachelor of Science: Game Art & Design (September, 2006) | |
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SPECIALTIES |
Modular-based Environment Creation, BSP-based Level Design, Large-scale environment planning and design, Environment Lighting and Post-Processing, High-poly Subdivisional modeling, Shader Creation (code-based and node-based), Management (Art Direction, Lead Artist), Tools Design and R&D | |
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PROFFESIONAL EXPERIENCE |
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Cryptic Studios 2007 - Present |
Champions Online, Star Trek Online, Neverwinter, Unannounced Titles |
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Pittsburgh, PA Fall 2005 |
3D Artist - Trained to use Motion Builder and Softimage XSI. Modeled and textured various assets for various clients and projects using XSI. Imported, cleaned-up, and re-targeted motion-capture data. Assisted in operation of Motion capture equipment. | |
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INDEPENDENT EXPERIENCE |
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| Project Leader - Art Direct & Manage team members around the world. Solve problems, design pipelines and teach peers. Create character & environment art models, rigs and animations, textures, special effects, UI and more. | ||